![]() ![]() These requirements are based on your Chapter, so that you'll never find yourself in a situation where you're unable to accumulate the required Goods for a Tournament. The Goods that can be asked for will also change slightly, as we will start requesting Coins and Supplies, but also e.g. By randomly selecting the costs over all the Tournament types from a pool of predefined Goods, we hope that there'll be fewer shortages of specific Goods in a given week. We do this for several reasons, the most important ones being that we would like to offer a solution to the community feedback we've received about certain Goods types being drained and hard to come by in the Trader, which was made worse by the costs of the Tournaments. a Planks Tournament would require mostly Planks (plus Silk and Gems) to Cater, requirements will always be different with these changes. One major change to the Tournament costs is that we will be less strict with which Goods the Tournaments ask for a given Tournament type. Remember, though, that we are merging 4 smaller Encounters into 1 big Tournament Province Encounter, so the costs seen in the Catering window will still be higher than you were previously used to. To make Catering worth considering, we will (roughly) halve the costs for it, meaning you'll need fewer Goods to complete a Province. We found that especially those players who manage to complete hundreds of Tournament Provinces each week are able to do so because Unit production is much quicker and cheaper than obtaining the resources to meet the costs to Cater. We want to make Catering a more viable option in the Tournaments. This means that, while the progression in the Tournaments becomes more costly as your city grows over time, the increase is nowhere near the amount of resources the progressed city will be able to produce extra thanks to the progress made. However, one key difference is that we want to ensure that every progression factor will still bring you more in benefits, than it would "cost" you in terms of added costs in the Tournaments. This will be abolished and instead we will base the costs on a series of progression factors, which involve city development and researches in general. Up until now, they were directly linked to your Squad Size, meaning that any Squad Size Upgrade technology, both the mandatory and optional ones, would result in higher costs. To achieve this, we will rework the way the costs in Tournaments are calculated. There will be changes to both Catering as well as Battles, with the main goals being a fair Tournament for all, an easier entry into the Tournaments especially for newer players (but which will also affect even the most veteran Tournament players), and also providing a challenge more specifically targeted at the aforementioned veterans, who already have the ability to play vast amounts of Tournament Provinces each week. In addition to the more visual changes described above, we will also make changes to the way the Tournaments are balanced. With these changes, we lower the amount of clicks required to complete Tournament Provinces significantly, which we believe will help make the Tournaments less repetitive and more convenient to play. ![]() The costs for the 1 Encounter are more or less the same as were required to solve 4 Encounters be in the old Tournaments, and the same amount of Tournament Points are reached when completing a Province. To achieve that, we have merged all 4 Tournament Encounters per Tournament Province into one, bigger Encounter. One of the most noticeable changes when first starting to play the new Tournaments is that you can Cater or Battle directly from the World Map, without having to enter a Tournament Province. Furthermore, researched (optional) Squad Size Upgrade technologies will no longer make Tournament participation more expensive. by having more balanced Goods requirements for Catering, meaning there's a lower chance that the resources you might need are hard to come by in the Trader, simply because other players don't all require these same Goods in the current Tournament anymore. ![]() We believe these adjustments will bring positive changes to the Tournaments, but also show further positive effects for the whole game, e.g. We're making these changes because we want the Tournaments to be less repetitive and easier to understand for especially newer players, while at the same time improving the difficulty calculations and adding more challenges for those Fellowships that regularly complete all 10 available Chests. With the Tournament starting on July 14th, we will be introducing some major changes to the Tournaments on Beta. ![]()
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